archdeviant: (Default)
Name: Nemesis
Canon: Nemesis the Warlock, one of several stories published in comics anthology 2000 AD. He shares continuity with the likes of Judge Dredd and the ABC Warriors, though even further in the future than they.

Synopsis:

In the far flung future Earth, now known as Termight (as it is mighty Terra, is both a ruined wreck and the centre of a vast intergalactic empire built on the fanatical belief in the eradication of all alien life. Thousands of rabid Terminators traverse the stars purifying planets of all they consider deviants- which is everyone who is not a human being. Their only opposition is Credo, the freedom fighting organization lead by the mysterious extraterrestrial from the furthest reaches of space the Nether Worlds- Nemesis the Warlock! He wages a war against the Terminators and their nefarious leader TomΓ‘s de Torquemada, the Grand Master of Termight.

Appearance:

Nemesis' looks are exceedingly like those of an Earthly depiction of a demon, huge, horned, cloven hoofed and clawed. The grating on his neck is in fact his mouth. Though most often appearing with green skin (or scales or whatever it is he has), he changes skin colour as often as he does clothes which is to say frequently.

Personality:

The best way to define Nemesis is that he is alien. He simply does not think like humans do in almost any respect. When he thinks of good or evil, which is rarely, he doesn't consider one to be superior to the other though he certainly understands then difference between them. Unlike humans, his baseline for weighing actions is not good or bad but orderly or chaotic (or Khaotic as he would put it, for reasons elaborated on below). His preference lands very much upon chaos and he describes himself as believing in the oldest, greatest force of all time- nothing. His philosophies are, in his own words, about having a good time.

That said is he is unfailingly polite and friendly, a gentleman in every way but his goals. Often with a dry wit and a cheery turn of phrase, adding a touch of class to even his most devious of machinations. Perhaps it is all a part of his cosmic joke, to be a well dressed and mannered demon.

To that end he can play elaborate roles for his games and for decades has taken on the character of a noble hero out to avenge injustices against the universe at large and protecting lives that he couldn't actually care less about. In particular he notes he has very little regard for the humans he claims to be fighting on the behalf of, comparing them unfavourably to termites, scrambling around in desperate but meaningless lives... but finding it fun to prod their nest. He likes things as they are with the maddest inmate in charge of the asylum, just so he can feud with him. Risking his life is nothing but a strange joke no human could get, often limiting himself to ensure he gets to enjoy the thrill of a near death experience.

Despite his claim to believe in nothing, he apparently worships a god (or simply follows a way of life, who knows) named Khaos. He finds order offensive and simply enjoys following his whims. He's fully capable of going through with elaborate plans and schemes, but never feels bound to them. They're all just games to him.

However this does not mean he is without care or concern. It's just severely limit to whom he extends it. He seems to love his first wife dearly (his second somewhat less) and he goes through a great deal for his son. He is also especially fond of his living space craft, Seth. Threats to those elicit an incredibly seldom seen fury that is terrifying to behold.

He has quite the inflated opinion of himself, justified or not. He occasionally compares himself to a god or devil- certainly appropriate for his habit of making games of the lives of mortals. Always preferring drama to safety, he acts a large ham and adds theatre to anything he can.

Abilities:

Nemesis possesses vast but undefined magical powers. Common things he does without spell casting are hiding his appearance behind a psychic aura, mesmerising minds, altering memories, telekinesis, levitation, creating ecotoplasmic duplicates of himself and creating demons from his mind. When he takes the time to prepare a spell, he can achieve much more impressive things, such as whipping up natural disasters, opening up portals, transforming people into other lifeforms or wrapping a planet in a psychic sheath to reflect evil thoughts back on their thinkers.

Magic aside, Nemesis is one tough cookie. Though he doesn't appear to be too dreadfully durable, he seems to be able to recover from practically any wound short of instant deathblows. When devoid of his magic powers, he's still a dangerous warrior with claws that can tear steel and hooves that can smash stone. The sword sinister, Excessus, is his signature weapon-a blade made from a super dense material from a Netherworld sun. He's rarely seen without it, but when he is it's probably still there in disguise. He has the seemingly natural ability to spit balls of fire, slime and acid (though he can run out if used in too rapid a succession). He's also immune to heat and fire, often bathing in lava.

Most of the time Nemesis limits his own powers to ensure he experiences the exhilaration of potential failure- he really can't get enough of near death experiences, thinking of them like big jokes. This can backfire at times and end up with the joke on him.

He is rarely without his most faithful companion, Seth the Blitzspear. Whilst appearing to be a spaceship, Blitzspears are in fact an animal that share ancestry with Warlocks. Seth can nevertheless carry Nemesis all across the universe with ease. The vastly more powerful and mysterious Milchspear serves as Nemesis' mother ship but is seldom seen.

It doesn't come up much, but he's 'the same person' as Deadlock the ABC Warrior. They started separate and became one at some point, but exist simultaneously. It's not elaborated on much.

TIMELINE-

Feb. 16th, 2017 09:41 pm
archdeviant: (Default)
Key: πŸ‘Ύ-Nemesis only event βš”- Deadlock only event⛀-Combined event
  • πŸ‘Ύ Nemesis was trained by his father, Thoth, to be a warrior and tamed his Blitzspear, Seth. He roamed the galaxy looking for excitement and eventually married Chira.
  • βš” Deadlock was constructed during the Fourth Oil War between America and the Volgan Republic (the former USSR, conquered by a fascist uprising). He was built specifically to judge and punish war criminals as the leader of the Knights Martial, which he did extremely well including his own American generals in secret. In their isolation, the Knights Martial discovered ancient magics and worshipped Khaos.
  • βš” He participated in numerous operations, including personally dueling the Volgan Ikon of Ikons, Volkhan and meeting a robot named Zippo. Eventually he was recruited by the wardroid prototype, Hammerstein, to join the ABC Warriors alongside Joe Pineapples, Mongrol, Happy Shrapnel, Black Blood and 'The Mess' (formerly Steelhorn before being melted).
  • βš” The ABC Warriors, seven of the baddest robots in the world, are sent to Mars to clean up the new frontier as lawmen acting under their own means. They are highly successful, but eventually go their separate ways following the death of Happy Shrapnel.
  • ⛀ Deadlock returned to his Knights to discover they had lost their way. Entering into hermitage he worked tirelessly to commune with Khaos. When Nemesis thought he was ready, he appeared as an embodiment of Khaos and the two became one. They operated mostly as Nemesis from that point on.
  • ⛀ Some several thousand years later, after Earth had become a xenophobic empire out to erase all life but humans named Termight, Nemesis became the arch-enemy of the human Grand Master, Torquemada. He leads Creedo, a secret organization (the secret is it's just him) to save the universe from humans and humans from themselves. He fights many battles during this time.
  • ⛀ He recruits Purity Brown, a driven and talented human girl, to his side. He erases her memories when she discovers Nemesis is fighting the war with humans just to amuse him. She is by his side for most of his adventures as another source of amusement.
  • ⛀ Nemesis has a son with Chira, named Thoth after his father. Whilst away on a mission, Chira is murdered by the schemes of her romantic rival, Magna who wished to marry Nemesis herself. Killed by Torquemada's terminators, Thoth survives by brainwashing one into loving him as a human baby. Not knowing this, Nemesis decides to recreate the ABC Warriors to assist him in his mission. He recruits the still living members and some replacements, including Hammerstein's old friend Ro-Jaws, revealing that he is also Deadlock to them.
  • ⛀ Upon discovering that Chira and apparently his son had been killed, Nemesis finally ended the battle with Torquemada. With him dead, Nemesis lost interest in the fight for freedom and retired to marry Magna. However at the wedding reception, Purity returned to reveal Thoth was alive. The shock lowered Magna's defenses and allowed him to read her mind. He killed her for her treachery.
  • ⛀ Thoth possessed incredible magic, having been granted his mother's powers before she died and inheriting Nemesis' talents. He used this and the black/white hole generator Earth used for transport to bring an earlier Torquemada forward through time to punish eternally. Thoth hated Nemesis just as much for abandoning his family and planned to punish him too.
  • ⛀ Chasing Thoth down took Nemesis and the ABC Warriors through time and various periods of Earth's history. At this point, the Warriors added Mek-Quake, insane bulldozer robot from Hammerstein's past, to the rosta. At the end of time, they encountered the Monad, psychic embodiment of human evil. Eventually they split up, with Nemesis, Purity and Torquemada (who was needed to track Thoth down) going after Thoth whilst the ABC Warriors were sent to save the planet from destruction caused by the black/white hole generator. Here Nemesis and Deadlock separated as well, with Deadlock rejoining the ABC Warriors. The
  • πŸ‘Ύ Nemesis and Purity did manage to catch up to Thoth and Nemesis received his forgiveness just in time for Torquemada to kill the child. Following this they battled through time once more, with Purity rediscovering Nemesis' lack of noble intentions. The three traveled separately back to the future, Purity turning her back on Nemesis and Torquemada returning to ruling the humans.
  • βš” Deadlock attempted to sabotage the effort to save Termight, as he believed it to be a non-Khaotic act, the Termights deserving of death and Nemesis a traitor for ordering it. Eventually however he assisted the ABC Warriors to prevent the Monad from using the energy of its destruction to alter history. They became the most wanted robots in the galaxy, having travelled back in time to the height of the original Terran Empire.
  • ⛀ Nemesis and Deadlock confronted one another (apparently back in the time of Termight briefly) and dueled to the death/rejuvenation as a Khaotic ritual of repentance. They also attended an annual conference of magic users that devolved into a whodunnit mystical murder mystery of which only they survived.
  • βš” Deadlock took the ABC Warriors to the planet Hekate to train them in the ways of Khaos. He was quite successful and left them to split up as per their own wishes. This time was focused around a ritual to gather seven heads of the empire, including the resurrected original emperor himself, that spread a wave of Khaotic magic throughout the empire. Deadlock returned to his Kollege of Khaos to continue spreading Khaotic knowledge, taking Ro-Jaws with him.
  • βš” When the Terran Empire decided to try and take back control of the situation several years later, Deadlock contacted Hammerstein to bring together the ABC Warriors again to do away with the HellBringer super weapon.
  • βš” The ABC Warrriors return to Mars when Deadlock senses Happy Shrapnel has been revived. He does not join them again, but agrees to be their new engineer. The living embodiment of it, Medusa, awakens and attempts to purge it of humans and martians alike when they war against each other. The Warriors eventually bring about peace via invasive surgery on the human leader.
  • βš” This caused a schism amongst the humans, with the ABC Warriors acting as neutrals aiming to end the civil war. They battled a squad of specially assembled robots to match them set up by one side of the war.
  • βš” Victorious but with one of their own, Mek-Quake, driven (more) insane by the ordeal they committed him to Broad Band mental asylum for robots. At the same time, the Warriors rescue their old friend Zippo from execution on Mars to act as his replacement. Mek-Quake was manipulated into releasing the warrior's old enemy and Black Blood's old boss, Volkhan. Raising an army of robots to raze Mars, Blackblood swapped sides. The remaining Warriors survive the battle and fight off Volkhan, at last recruiting Happy Shrapnel (now renamed Tubal Cain) to replace Blackblood.
  • βš” Made aware that the grandfather of modern robots, Howard Quartz, planned to re-enslave his creations they sought out Ro-Jaws who possessed the disobedience code needed to kill Quartz. The Warriors receive it from him.
  • πŸ‘Ύ Back in the far flung future, Nemesis casts a web of psychic power around Termight that brings human evil thoughts to life as monstrous beings and on Torquemada especially forcing him to live out people's curses of him no matter how anatomically impossible. In response, Torquemada seeks an ancient Terran Empire artifact the Malleus Maleficarum which has the power to allow him to battle Nemesis directly. Nemesis is still victorious via psychological warfare.
  • πŸ‘Ύ Nemesis allows Purity to have Torquemada put on trial for his crimes. Eventually it was concluded no human jury could face up to Torquemada's intimidation so judgment was left to Nemesis all the same. During Torquemada's punishment, Nemesis was attacked by loyalists and Torquemada escaped with Nemesis' Blitzspear.
  • πŸ‘Ύ Torquemada, feeling at last there was no hope, activates a gene bomb that would eradicate all non-human life in the universe. Nemesis uses his magic to draw the full force of it into himself and Torquemada, by contaminating his foe with his cells. The arcane explosion fuses them into an unholy abomination centered around the Blitzspear, which flies through the timestream for a billion years of torment as Torquemada cries 'when will it end?' And Nemesis replies 'Never.'
  • βš” Deadlock (it's unclear if he got there the natural way or by time travel), appears a few years later to continue Nemesis' work on Termight (now once again renamed Terra) as a hardcore vigilante.
  • πŸ‘Ύ A billion years on, the ghostly abomination that is Nemesis and Torquemada drifts into Nemesis' interdimensional time travelling mothership, the Milchspear. It separates them and reunites Torquemada's spirit with an earlier version of himself, which Nemesis promptly ruins the day of, crucifies and tossed into the time stream for some solo torment.
  • archdeviant: (Default)
    Nemesis is a fairly powerful psychic with a range of uses for his abilities. They're reasonably rarely used and I will always ask beforehand, but if you'd like to give me a general idea of what it's okay for me to go for, please fill in the below form.

    Name:
    Intimidation: Nemesis occasionally uses his powers to intimidate others, instilling a sense of terror.
    Disguise: To avoid the awkwardness of being a terrifying monster Nemesis often hides himself in an aura that causes hallucination, usually to see him as a nondescript but handsome man. This is not just visual, but gives a sense of belonging wherever he is.
    Surface Mind Reading: Cursory thoughts that are what the target is thinking at that very moment.
    Deep Mind Reading: Essentially anything deeper than the above. Reading their memories, intentions beyond the immediate, their fears and secrets etc.
    Hypnotism: Giving commands to people, overtly or unknowingly. As simple as 'go away' all the way to inducing love between two people.
    Memory Alteration: Implanting false memories or suppressing real ones. If faced with undeniable proof memories are false the spell will break. Similar events to suppressed memories can reawaken them.
    Tracking: Sensing where someone is by searching for their mind.
    Communication: Psychedelic mindscape romps, telepathic telephoning, seeing through one another's eyes, sharing bravery etc.

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    archdeviant: (Default)Nemesis the Warlock

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